Pool Pattern

The object pool pattern is a software creational design pattern that uses a set of initialised objects kept ready to use – a "pool" – rather than allocating and destroying them on demand


Purpose

The object pool pattern is a software creational design pattern that uses a set of initialised objects kept ready to use – a "pool" – rather than allocating and destroying them on demand. A client of the pool will request an object from the pool and perform operations on the returned object. When the client has finished, it returns the object, which is a specific type of factory object, to the pool rather than destroying it.

Object pooling can offer a significant performance boost in situations where the cost of initialising a class instance is high, the rate of instantiation of a class is high, and the number of instances in use at any one time is low. The pooled object is obtained in predictable time when creation of the new objects (especially over network) may take variable time.

However these benefits are mostly true for objects that are expensive with respect to time, such as database connections, socket connections, threads and large graphic objects like fonts or bitmaps. In certain situations, simple object pooling (that hold no external resources, but only occupy memory) may not be efficient and could decrease performance.

UML


Code

WorkerPool


namespace DesignPatterns\Creational\Pool;

use Countable;

class WorkerPool implements Countable
{
    /**
    * @var StringReverseWorker[]
    */
    private array $occupiedWorkers = [];

    /**
     * @var StringReverseWorker[]
     */
    private array $freeWorkers = [];

    public function get(): StringReverseWorker
    {
        if (count($this->freeWorkers) == 0) {
            $worker = new StringReverseWorker();
        } else {
            $worker = array_pop($this->freeWorkers);
        }

        $this->occupiedWorkers[spl_object_hash($worker)] = $worker;

        return $worker;
    }

    public function dispose(StringReverseWorker $worker)
    {
        $key = spl_object_hash($worker);

        if (isset($this->occupiedWorkers[$key])) {
            unset($this->occupiedWorkers[$key]);
            $this->freeWorkers[$key] = $worker;
        }
    }

    public function count(): int
    {
        return count($this->occupiedWorkers) + count($this->freeWorkers);
    }
}

StringReverseWorker


namespace DesignPatterns\Creational\Pool;

use DateTime;

class StringReverseWorker
{
    public function __construct()
    {
    }

    public function run(string $text): string
    {
        return strrev($text);
    }
}

Tests


public function testCanGetNewInstancesWithGet()
{
    $pool = new WorkerPool();
    $worker1 = $pool->get();
    $worker2 = $pool->get();

    $this->assertCount(2, $pool);
    $this->assertNotSame($worker1, $worker2);
}

public function testCanGetSameInstanceTwiceWhenDisposingItFirst()
{
    $pool = new WorkerPool();
    $worker1 = $pool->get();
    $pool->dispose($worker1);
    $worker2 = $pool->get();

    $this->assertCount(1, $pool);
    $this->assertSame($worker1, $worker2);
}